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Weapons and Armors List
Heavy Pistols
Arc Pistol – (Priority: Geth Dreadnought)
You'll find this on the console after your party members joins you.
M-3 Predator – (Default weapon)
M-5 Phalanx – (Priority: Tuchanka)
Near the end of the mission where you get the objective to activate the hammers, you'll need to clear your landing zone. There's some stairs you need to take to the left. This weapon is on the floor as the stairs turn left.
M-6 Carnifex – (Arrae: Ex-Cerberus Scientists)
After meeting up with Jacob and the other scientists and once you get the objective to fix the auto-turrets on the roof, you'll have to go through a narrow, dark corridor with the ladder going to the rooftop. You'll find this pistol along the pipes on the left side.
M-77 Paladin – (Can be bought from Spectre Requisitions)
M-358 Talon – (Priority: Citadel)
This weapon is inside a locked room, past the locker room. To open it, you need to find the console named “Door Control” inside the room to the right, in the far end of the corridor. Activate it and return to the locked room to access it.
Scorpion – (Priority: Sur'kesh)
In the second security checkpoint, you'll need to restore power through the power terminal. This weapon is on the floor in front of it.
Sub-Machine Guns
M-4 Shuriken (Priority: Mars)
This is found inside the security room you'll reach shortly after Liara joins the team.
M-9 Tempest (Tuchanka: Turian Platoon)
This is on the ground beside two dead turians and a wrecked escape pod.
M-12 Locust (Priority Horizon)
On the table inside the laboratory area. You'll reach this after the scene where Shepard fixes a console.
M-25 Hornet (Priority Citadel)
Found beside a corpse near a broken door, past the locker room. This is the same corridor where you'll find the room containing the M-358 Talon heavy pistol.
Assault Rifles
Geth Pulse Rifle (Priority: Geth Dreadnought)
This is found in the same room where the Archon Visor is located. It is sitting on top of a crate to the right.
M-8 Avenger (Default)
M-15 Vindicator (Priority: Mars)
Inside the locker to the left, past the security station after disembarking from the tram.
M-37 Falcon (Priority: Cerberus Headquarters)
After launching a fighter through the walls, you'll find this on the floor beside the burning debris.
M-76 Revenant (Priority: Citadel)
After reaching the locker area past the lobby, turn left to find the bathroom door It is sitting on the wall, next to the sink.
M-96 Mattock (Grissom Academy)
After clearing the second classroom of enemies, (the left corridor has the Eviscerator), turn to the right to find this weapon on the red bench, right in front of you.
M-99 Saber (Priority: Horizon)
After facing off three brutes and a banshee, continue along the corridor until you find a holographic display to your left. Examine it then press B to override then backtrack to the other end of the corridor. You'll find a pod there with the weapon. Open the pod and get the weapon inside.
Phaeston (Tuchanka: Turian Platoon)
After defeating the harvester, you'll find a dead turian along the path. The weapon is on the ground right beside him.
Shotgun
Disciple (Kallini: Ardat-Yakshi Monastery)
After fighting a banshee for the first time and entering the next hall, you'll eventually reach a corridor packed with enemies. There's a room to the right where you can find this weapon, along with the Serrice Council Shoulder Guards.
Geth Plasma Shotgun (Priority: Rannoch)
Found on a crate to the left, before going to the shield override controls.
Graal Spike Thrower (Priority: Tuchanka)
Beside railings to the left, behind the krogan scout.
M-11 Wraith (bought from Spectre Requisition)
M-22 Eviscerator (Grissom Academy)
After fighting off a handful of Cerberus forces in the second classroom, check out the corridor to the left of the room. You'll find this weapon on the bench to the right.
M-23 Katana (Priority: Mars)
You'll find this beside a corpse in the middle of a hallway, right before the room with the auto-turret.
M-27 Scimitar (Priority: Palaven)
Right before your leave the main turian camp in search of General Victus, check the metal barrier to your left to find this weapon.
M-300 Claymore (Attican Traverse: The Rachni)
As soon as the mission starts, check the living quarters to the left to find this weapon along with other items.
Sniper Rifles
Black Widow (bought from Spectre Requisition)
Javelin (Rannoch: Admiral Koris)
After starting the mission, continue along the path and take out the enemies. You'll eventually encounter a quarian corpse. This weapon is right beside it.
M-13 Raptor (Priority: Sur'kesh)
On your way to the second checkpoint, you'll reach a corridor after climbing up a ladder and bypassing the door. There's a salarian corpse to the right of the door. If you see the checkpoint in front of you, the corpse is behind.
M-92 Mantis (Priority: Mars)
After jumping down and before checking out the group of enemies ahead, you'll find this immediately on the ground.
M-97 Viper (Priority: Palaven)
You'll find this on top of some crates in the middle of the turian command outpost.
M-98 Widow (Priority: Thessia)
After meeting up with the asari sniper, you'll find this on the floor beside some supplies.
Helmet and Headgears
Archon Visor: Power Recharge Speed 10% (Priority: Geth Dreadnought)
Capacitor Helmet: Shield Regen Speed 10% (N7: Cerberus Abductions)
Death Mask: Melee Damage 10% (Priority: Tuchanka)
Delumcore Overlay: Headshot Damage 5%, Weapon Damage 10% (Priority: Cerberus Headquarters)
Kestrel Helmet: Ammo Capacity 10% (Batarian State Arms)
Kuwashii Visor: Weapon Damage 5%, Headshot Damage 10% (Aegohr Munitions)
Mnemonic Visor: Power Recharge Speed 5%, Power Damage 5% (Grissom Academy)
N7 Breather Helmet: Health 10%
Recon Hood: Weapon Damage 10% (Priority: Citadel)
Securitel Helmet: Shields 5%, Health 5% (Priority: Citadel)
Sentry Interface: Shields 10% (Priority: Sur’Kesh)
Umbra Visor: Power Damage 10% (Priority: Thessia)
Armor Sets
N7 (All parts 10% Health)
Chestplate (default)
Shoulders (default)
Gauntlets (default)
Greaves (default)
Ariake Technologies (all parts 10% melee damage)
Chestplate (Kass Fabrications kiosk)
Shoulders (Attican Traverse: The Rachni)
Gauntlets (Priority: Mars)
Greaves (N7: Communication Hub)
Armax Arsenal (all parts 5% weapon damage and 10% melee damage)
Chestplate (Rannoch: Admiral Koris)
Shoulders (Priority: Palaven)
Gauntlets (N7: Cerberus Attack)
Greaves (Priority: Sur'kesh)
Hahne-Kedar (all parts 10% weapon damage)
Chestplate (Tuchanka: Turian Platoon)
Shoulders (Elkoss Combine Supplies kiosk)
Gauntlets (Kanala Exports)
Greaves (Priority: Palaven)
Kassa Fabrication (all parts 10% shields)
Chestplate (Priority: Mars)
Shoulders (Cipritine Armory)
Gauntlets (Priority: Rannoch)
Greaves (Arrae: Ex-Cerberus Scientists )
Rosenkov Materials (all parts 10% power recharge speed)
Chestplate (N7: Fuel Reactors)
Shoulders (Priority: Horizon)
Gauntlets (Tuchanka: Bomb)
Greaves (Spectre Requisitions)
Special Armor Sets
Available at 50,000 credits each in various Citadel Shops
Cerberus Armor (Elkoss Combine)
Ammo Capacity 10%
Weapon Damage 20%
Shields 10%
Health 10%
Terminus Armor (Batarian State Arms)
Melee Damage 15%
Ammo Capacity 15%
Shields 30%
Inferno Armor (Kassa Fabrication)
Power recharge speed 30%
Power Damage 30%
Blood Dragon Armor (Kanala Exports)
Power Recharge Speed 10%
Power Damage 30%
Shields 20%
Collector Armor (Nos Astra Sporting Goods)
Shield Regeneration Speed 20%
Shields 20%
Health 20%
Arc Pistol – (Priority: Geth Dreadnought)
You'll find this on the console after your party members joins you.
M-3 Predator – (Default weapon)
M-5 Phalanx – (Priority: Tuchanka)
Near the end of the mission where you get the objective to activate the hammers, you'll need to clear your landing zone. There's some stairs you need to take to the left. This weapon is on the floor as the stairs turn left.
M-6 Carnifex – (Arrae: Ex-Cerberus Scientists)
After meeting up with Jacob and the other scientists and once you get the objective to fix the auto-turrets on the roof, you'll have to go through a narrow, dark corridor with the ladder going to the rooftop. You'll find this pistol along the pipes on the left side.
M-77 Paladin – (Can be bought from Spectre Requisitions)
M-358 Talon – (Priority: Citadel)
This weapon is inside a locked room, past the locker room. To open it, you need to find the console named “Door Control” inside the room to the right, in the far end of the corridor. Activate it and return to the locked room to access it.
Scorpion – (Priority: Sur'kesh)
In the second security checkpoint, you'll need to restore power through the power terminal. This weapon is on the floor in front of it.
Sub-Machine Guns
M-4 Shuriken (Priority: Mars)
This is found inside the security room you'll reach shortly after Liara joins the team.
M-9 Tempest (Tuchanka: Turian Platoon)
This is on the ground beside two dead turians and a wrecked escape pod.
M-12 Locust (Priority Horizon)
On the table inside the laboratory area. You'll reach this after the scene where Shepard fixes a console.
M-25 Hornet (Priority Citadel)
Found beside a corpse near a broken door, past the locker room. This is the same corridor where you'll find the room containing the M-358 Talon heavy pistol.
Assault Rifles
Geth Pulse Rifle (Priority: Geth Dreadnought)
This is found in the same room where the Archon Visor is located. It is sitting on top of a crate to the right.
M-8 Avenger (Default)
M-15 Vindicator (Priority: Mars)
Inside the locker to the left, past the security station after disembarking from the tram.
M-37 Falcon (Priority: Cerberus Headquarters)
After launching a fighter through the walls, you'll find this on the floor beside the burning debris.
M-76 Revenant (Priority: Citadel)
After reaching the locker area past the lobby, turn left to find the bathroom door It is sitting on the wall, next to the sink.
M-96 Mattock (Grissom Academy)
After clearing the second classroom of enemies, (the left corridor has the Eviscerator), turn to the right to find this weapon on the red bench, right in front of you.
M-99 Saber (Priority: Horizon)
After facing off three brutes and a banshee, continue along the corridor until you find a holographic display to your left. Examine it then press B to override then backtrack to the other end of the corridor. You'll find a pod there with the weapon. Open the pod and get the weapon inside.
Phaeston (Tuchanka: Turian Platoon)
After defeating the harvester, you'll find a dead turian along the path. The weapon is on the ground right beside him.
Shotgun
Disciple (Kallini: Ardat-Yakshi Monastery)
After fighting a banshee for the first time and entering the next hall, you'll eventually reach a corridor packed with enemies. There's a room to the right where you can find this weapon, along with the Serrice Council Shoulder Guards.
Geth Plasma Shotgun (Priority: Rannoch)
Found on a crate to the left, before going to the shield override controls.
Graal Spike Thrower (Priority: Tuchanka)
Beside railings to the left, behind the krogan scout.
M-11 Wraith (bought from Spectre Requisition)
M-22 Eviscerator (Grissom Academy)
After fighting off a handful of Cerberus forces in the second classroom, check out the corridor to the left of the room. You'll find this weapon on the bench to the right.
M-23 Katana (Priority: Mars)
You'll find this beside a corpse in the middle of a hallway, right before the room with the auto-turret.
M-27 Scimitar (Priority: Palaven)
Right before your leave the main turian camp in search of General Victus, check the metal barrier to your left to find this weapon.
M-300 Claymore (Attican Traverse: The Rachni)
As soon as the mission starts, check the living quarters to the left to find this weapon along with other items.
Sniper Rifles
Black Widow (bought from Spectre Requisition)
Javelin (Rannoch: Admiral Koris)
After starting the mission, continue along the path and take out the enemies. You'll eventually encounter a quarian corpse. This weapon is right beside it.
M-13 Raptor (Priority: Sur'kesh)
On your way to the second checkpoint, you'll reach a corridor after climbing up a ladder and bypassing the door. There's a salarian corpse to the right of the door. If you see the checkpoint in front of you, the corpse is behind.
M-92 Mantis (Priority: Mars)
After jumping down and before checking out the group of enemies ahead, you'll find this immediately on the ground.
M-97 Viper (Priority: Palaven)
You'll find this on top of some crates in the middle of the turian command outpost.
M-98 Widow (Priority: Thessia)
After meeting up with the asari sniper, you'll find this on the floor beside some supplies.
Helmet and Headgears
Archon Visor: Power Recharge Speed 10% (Priority: Geth Dreadnought)
Capacitor Helmet: Shield Regen Speed 10% (N7: Cerberus Abductions)
Death Mask: Melee Damage 10% (Priority: Tuchanka)
Delumcore Overlay: Headshot Damage 5%, Weapon Damage 10% (Priority: Cerberus Headquarters)
Kestrel Helmet: Ammo Capacity 10% (Batarian State Arms)
Kuwashii Visor: Weapon Damage 5%, Headshot Damage 10% (Aegohr Munitions)
Mnemonic Visor: Power Recharge Speed 5%, Power Damage 5% (Grissom Academy)
N7 Breather Helmet: Health 10%
Recon Hood: Weapon Damage 10% (Priority: Citadel)
Securitel Helmet: Shields 5%, Health 5% (Priority: Citadel)
Sentry Interface: Shields 10% (Priority: Sur’Kesh)
Umbra Visor: Power Damage 10% (Priority: Thessia)
Armor Sets
N7 (All parts 10% Health)
Chestplate (default)
Shoulders (default)
Gauntlets (default)
Greaves (default)
Ariake Technologies (all parts 10% melee damage)
Chestplate (Kass Fabrications kiosk)
Shoulders (Attican Traverse: The Rachni)
Gauntlets (Priority: Mars)
Greaves (N7: Communication Hub)
Armax Arsenal (all parts 5% weapon damage and 10% melee damage)
Chestplate (Rannoch: Admiral Koris)
Shoulders (Priority: Palaven)
Gauntlets (N7: Cerberus Attack)
Greaves (Priority: Sur'kesh)
Hahne-Kedar (all parts 10% weapon damage)
Chestplate (Tuchanka: Turian Platoon)
Shoulders (Elkoss Combine Supplies kiosk)
Gauntlets (Kanala Exports)
Greaves (Priority: Palaven)
Kassa Fabrication (all parts 10% shields)
Chestplate (Priority: Mars)
Shoulders (Cipritine Armory)
Gauntlets (Priority: Rannoch)
Greaves (Arrae: Ex-Cerberus Scientists )
Rosenkov Materials (all parts 10% power recharge speed)
Chestplate (N7: Fuel Reactors)
Shoulders (Priority: Horizon)
Gauntlets (Tuchanka: Bomb)
Greaves (Spectre Requisitions)
Special Armor Sets
Available at 50,000 credits each in various Citadel Shops
Cerberus Armor (Elkoss Combine)
Ammo Capacity 10%
Weapon Damage 20%
Shields 10%
Health 10%
Terminus Armor (Batarian State Arms)
Melee Damage 15%
Ammo Capacity 15%
Shields 30%
Inferno Armor (Kassa Fabrication)
Power recharge speed 30%
Power Damage 30%
Blood Dragon Armor (Kanala Exports)
Power Recharge Speed 10%
Power Damage 30%
Shields 20%
Collector Armor (Nos Astra Sporting Goods)
Shield Regeneration Speed 20%
Shields 20%
Health 20%
I was under the impression that a No-Intro ROM set was perfect for the N8. Snes roms. But when I tried various No-Intro ROMs, including regular games like Super Mario Bros., I got that error each time.
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Mass Effect 2 Armor Locations
Armor is defensive equipment designed to provide protection from the hostile environments and equally as hostile enemies of the Heleus cluster.
Overview[edit | edit source]
There are four categories of armor pieces available to the Ryder - Arms, Chests, Helmets, and Legs.
- Some armor sets have less armor pieces: Heleus Defender, Deep Space Explorer, and Scavenger sets, which only have two pieces (Armor and Helmet).
- Depending upon the choice to be either a female or male Ryder, all armor will change in appearance slightly. The female version of armor is slightly smaller and more feminine in nature. The male version of armor is slightly larger and more muscular in nature. There is no difference in armor performance based on gender.
- Armor can be found dropped from enemies, looted from containers, purchased from merchants, or by crafting at a research center.
- Ryder starts the game with a set of Rank I Initiative Armor.
- Each armor piece counts as one item towards the Inventoryitem limit.
Customization[edit | edit source]
- Armor can be enhanced during development with augmentations, four in the chest piece, two each in the arms, legs, and helmet. (The full-body piece in the Heleus, Deep Space Explorer, and Scavenger sets has the same augmentation slots as a chest component and doesn't accept augmentations meant for arms or legs.)
- Chest pieces can also be enhanced with fusion mods, untested Remnant technology with impressive benefits and equally impressive penalties. Fusion mods cannot be used with the Deep Space Explorer or Scavenger sets.
- Armor appearance can be customized in the Wardrobe in the Pathfinder's Quarters on the Tempest.
- Squadmate armor is fixed and is unable to be changed or customized.
Armor availability[edit | edit source]
Blueprints for researched and Andromeda Initiative-issued armors are unlocked at specific levels. Found and purchased armor levels up on the same schedule as AI-issued blueprints.
I | II | III | IV | V | VI | VII | VIII | IX | X | |
---|---|---|---|---|---|---|---|---|---|---|
Researchable Armor | immediate | 5 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 |
Andromeda Initiative Issued Armor | immediate | 6 | 11 | 21 | 31 | 41 | 51 | 61 | 71 | 81 |
Technology types[edit | edit source]
Armors fall into three technology types based on where their supporting tech comes from.
- Milky Way armors use proven Andromeda Initiative technologies. Milky way armors provide the largest variety of choices for defense including combat, exploration, and defensive focused platforms.
- Heleus armors incorporate technologies from civilizations in the Heleus Cluster of the Andromeda galaxy. Heleus armors are combat focused and increase battle capabilities.
- Remnant armors use experimental materials and technologies based on the mysterious Remnant. Remnant armors provide strong defense and restoration properties not found with other armor technologies.
Rarity[edit | edit source]
Armor falls into one of four categories: common, uncommon, rare, or ultra rare. Each armor rarity icon corresponds to a color coding. As rarity increases, the value of the armor increases as well.
Armor that is crafted uses the same light blue colored icon, no matter the rarity.
Armor | Common | Uncommon | Rare | Ultra Rare | Crafted |
---|---|---|---|---|---|
Arms | N/A | ||||
Chests | |||||
Helmets | |||||
Legs | N/A |
Armor Sets[edit | edit source]
Name | Rarity | Technology | Subsets |
---|---|---|---|
Andromeda Elite Helmet1 | Uncommon | Milky Way | -- |
Angaran Armor | Rare | Heleus | Angaran Guerilla, Angaran Ranger, Angaran Commando |
Deep Space Explorer Armor2 | Ultra Rare | Milky Way | -- |
Heleus Armor | Ultra Rare | Heleus | Heleus Defender, Heleus Champion, Heleus Icon |
HyperGuardian Armor | Uncommon | Milky Way | -- |
Initiative Armor | Common | Milky Way | Initiative, Initiative Recon, Initiative Spearpoint |
Kett Armor | Rare | Heleus | Kett Integrator, Kett Fusion, Kett Unity |
Maverick Armor | Uncommon | Milky Way | Maverick Skirmisher, Maverick Ambusher, Maverick Deadeye |
N7 Armor | Uncommon | Milky Way | -- |
Pathfinder Armor | Uncommon | Milky Way | Pathfinder, Pathfinder Scout, Pathfinder Vigilant |
Remnant Armor | Rare | Remnant | Remnant Legacy, Remnant Heritage, Remnant Reborn |
Scavenger Armor2 | Ultra Rare | Milky Way | -- |
Bonuses[edit | edit source]
- Using all pieces from the same armor set provide no additional bonuses.
- Choosing to mix and match armor pieces from different armor sets incurs no detrimental effects.
Name | Health | Shields | Damage Resistance | Weapons | Combat Skills | Tech Skills | Biotic Skills | XP | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Andromeda Elite Helmet | -- | ✓ | -- | -- | -- | -- | -- | ✓ | -- |
Angaran Arms, Helmet, Legs | -- | ✓ | -- | -- | -- | ✓ | -- | -- | -- |
Angaran Chest | -- | ✓ | -- | -- | -- | ✓ | -- | -- | -- |
Deep Space Explorer Armor | -- | -- | -- | ✓ | -- | -- | -- | ✓ | -- |
Deep Space Explorer Helmet | -- | -- | -- | -- | -- | -- | -- | ✓ | -- |
Heleus Armor | -- | -- | ✓ | ✓ | ✓ | ✓ | ✓ | -- | -- |
Heleus Helmet | -- | -- | -- | ✓ | ✓ | ✓ | ✓ | -- | -- |
HyperGuardian Arms, Helmet, Legs | ✓ | ✓ | -- | -- | -- | -- | -- | -- | -- |
HyperGuardian Chest | ✓ | ✓ | -- | ✓ | -- | -- | -- | -- | -- |
Initiative Arms, Helmet | -- | ✓ | -- | -- | -- | -- | -- | -- | -- |
Initiative Chest | -- | ✓ | -- | -- | -- | -- | -- | ✓ | -- |
Initiative Legs | -- | -- | -- | -- | -- | -- | -- | ✓ | -- |
Kett Arms, Helmet, Legs | -- | -- | -- | ✓ | ✓ | -- | -- | -- | -- |
Kett Chest | -- | -- | -- | ✓ | ✓ | -- | -- | -- | -- |
Maverick Arms, Helmet, Legs | -- | -- | -- | ✓ | -- | -- | -- | -- | -- |
Maverick Chest | -- | -- | -- | ✓ | -- | -- | -- | -- | -- |
N7 Arms, Helmet, Legs | -- | ✓ | -- | -- | -- | -- | ✓ | -- | -- |
N7 Chest | -- | ✓ | -- | -- | -- | -- | ✓ | -- | -- |
Pathfinder Arms, Helmet, Legs | -- | -- | ✓ | ✓ | -- | -- | -- | -- | -- |
Pathfinder Chest | -- | -- | ✓ | ✓ | ✓ | ✓ | ✓ | -- | -- |
Remnant Arms, Helmet, Legs | ✓ | ✓ | ✓ | -- | -- | -- | -- | -- | -- |
Remnant Chest | ✓ | ✓ | ✓ | -- | -- | -- | -- | -- | -- |
Scavenger Armor | -- | -- | -- | ✓ | -- | -- | -- | -- | ✓ |
Scavenger Helmet | -- | -- | -- | ✓ | -- | -- | -- | -- | -- |
Notes[edit | edit source]
Equipped items have a green check mark .
Dec 13, 2018 30 Jul Biomimicry, Climate Change & Architecture: an interview with Michael Pawlyn. In this series, Megan Schuknecht, the Biomimicry Institute’s. In this talk Michael Pawlyn will describe how biomimicry can be used to design buildings that not only achieve radical increases in resource efficiency but are. May 03, 2018 This books ( Biomimicry in Architecture PDF ) Made by Michael Pawlyn About Books none To Download Please Click Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. Biomimicry or biomimetics is the imitation of the models, systems, and elements of nature for the purpose of solving complex human problems. ‘From my designer’s perspective, I ask: Why can’t I design a building like a tree? BIOMIMICRY IN ARCHITECTURE MICHAEL PAWLYN PDF Tweaks section gives you the chance to customize some aspects of your Windows like allowing active desktop, dragging full windows, window animation, add certain options to the context menu ('Open with Notepad', 'Copy to', 'Move to' or 'Command Prompt'), enable/disable autorun CD-ROM, drop shadow under mouse cursor, menu. Key Words: architecture, biomimicry, sustainable building, zero waste system. 1, INTRODUCTION Biomimicry from bios, meaning life, and mimesis, meaning to imitate is a new discipline that studies nature's best ideas and then imitates these designs and processes to solve human problems. Biomimicry design architecture.
1The Andromeda Elite Helmet is the only piece of armor that doesn't belong to an armor set. This is a helmet-only piece of armor that is a reward for completing Andromeda Initiative training at the Andromeda Initiative site.[1] Training involves watching 6 videos about the Initiative and takes approximately 20 minutes.
2The Deep Space Explorer and Scavenger Armor sets are available exclusively to players who purchased the Deluxe or Super Deluxe Edition.
Achievements and trophies[edit | edit source]
The following achievements and trophies can be earned which are related to Armor: Clash royale rules of the duel skeleton giant.
Gallery[edit | edit source]
- Ryder concept art.
- Ryder concept art.
See also[edit | edit source]
References[edit | edit source]
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Retrieved from 'https://masseffectandromeda.gamepedia.com/index.php?title=Armor&oldid=92686'
To satisfy the dark impulses of completionism in me, I want to look upon my complete hoard of armor and declare 'It is good.' But first, I need that hoard of armor.
Where can I find every set of armor?
Sub-questions:
- Is it possible to own every set of armor in a single play-through?
- What DLC codes do I need to get the bonus armor, if any?
- Are there sub-pieces of armor (like helmets, boots, etc.) I would also need to collect to have a full set? If so, where are those?
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1 Answer
I think it should be possible to get all the armors in one play through. You would probably need to focus all your credits on armors though, and forgo upgrading weapons and purchasing weapon mods.
The 5 unique armors cost 250000 together. That's the same as a single Black Widow, and I was able to purchase one of those and upgrade nearly every weapon to level 5 in one play through.
The unique armors are available in the Citadel shops. But I wouldn't buy them for any other reason than to get the achievement. You can usually build a better setup using the individual components. Shepard is also 89% cooler without a helmet.
The individual armor components can be found in missions, or in the Citadel shops if you miss them. They tend to cost in the 2000-5000 credit range. There are 35 different components you can collect, so look to spend another 200K.
There are two additional unique armors that you can acquire. The Reckoner Armor requires you to have played the demo of Kingdoms of Amalur. The N7 Defender armor came with certain pre-orders.
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